The Spectre is the most heavy metal of superheroes

How do you write good comics about a being that’s essentially invincible, a force of nature incarnate?

The Spectre is one of those heroes who’s been hanging around DC Comics almost since the beginning. He was introduced in 1940 as hard-as-nails cop Jim Corrigan, who is murdered by criminals but brought back to life given a chance to serve as the “wrath of God,” the Spectre. 

His schtick was punishing criminals in gruesomely inventive ways, such as just full on skeletonising one particularly unlucky bad guy in his very second story:

He was made a bit friendlier over time (including a very goofy era when he was basically the sidekick to the dorky “Percival Popp, Super Cop”) and even joined the Justice Society of America, but the Spectre never quite fit in as one of the superhero crowd. He represents something far bigger, more cosmic. When he was brought back in the 1960s, his short-lived solo book had him wrestling bad guys by smacking them in the head with whole planets, because the Spectre always goes hard. But it was hard to make the character relatable when they’re that far beyond humanity, and the run didn’t last long. 

I first encountered the Spectre in his brief appearances in Alan Moore’s essential Swamp Thing, where the character was portrayed as an unknowable, awe-inspiring presence, one that reduced your average metahumans to stunned silence. 

There was also a great short run by Michael Fleisher and Jim Aparo in the 1970s in Adventure Comics which made the Spectre into a full horror movie villain, punishing the guilty with some insanely creative kills – turning a man into wood and putting him through a woodchipper, or chopping him up with giant cartoon scissors, for instance. There wasn’t a lot more to the stories than “how will the Spectre kill this guy?” but they were a lot of gruesome fun. 

The problem with the Spectre is how do you really write such a character? “Embodiment of the wrath of God” doesn’t give you a lot of room for nuance. He’s had comics runs that played up the mystic angles and supporting cast and turned him into a kind of Dr. Strange character, but then he just blends into the wallpaper. Some stories had Jim Corrigan definitely part of the Spectre, others had the Spectre as a separate being hosted by Corrigan. 

Enter John Ostrander, who married the gnarly punishments with real character work on the Spectre and Jim Corrigan and their peculiar, never-ending bond. His superb 62-issue writing run in the 1990s was peak Spectre, with a comic that was both bombastic and over the top and yet fiercely humane. It embraced the duality of long-dead angry cop Corrigan and the barely contained rage of the Spectre entity for some absolutely banger stories. It richly expands the history of the Spectre entity and its origins in one of the best underrated comics runs – the first half recently was reprinted in an excellent new omnibus. 

This Spectre run cobbled together all the bits of the character over the years and spun it into a dense, melancholy epic, interrogating again and again what it actually means to be the “wrath of God” and what good vengeance can actually serve. In one story, we see the Spectre brutishly pushing forward to avenge a woman’s murder – in the process driving other innocent people he accuses to suicide. 

At one point the Spectre slaughters the population of an entire country torn by civil war – see it as an allegory for the Balkans, or Rwandan genocide – declaring angrily that “no one is innocent!” It’s a key moment that breaks the character free from the giddy righteous cathartic gore of the Fleisher and golden age comics and makes you realise that when you start punishing, it’s pretty hard to stop. 

In the end, Ostrander’s Spectre run is about the fluid toxic nature of hate, and how far it can spread and how much it can control even the most cosmic among us. 

There’s an operatic excess to Ostrander’s writing, aided by Tom Mandrake’s anguished and dynamic artwork. You can’t go small with the Wrath of God as your lead character. It’s also the rare comics series that actually builds to a firm ending, with Jim Corrigan finally allowed to go on to his reward in the masterpiece last issue. (Of course, being comics, this great ending has been fiddled with a fair bit since that 1998 “last issue,” but it’s still a great story.) 

The Spectre hasn’t always been the best fit for good comics and DC is always failing upwards by trying to reinvent the wheel with him (we won’t even talk about that time that, bizarrely, they turned Green Lantern Hal Jordan into a new Spectre for a while), but over the last 85 years, he’s starred in some remarkable stories.

Ostrander’s run is a reminder that you can take a heaven-sent angel of death whose life feels like the chorus to a hundred Black Sabbath songs and still turn it into compelling storytelling. Now, that’s totally metal. 

God love a duck: My favourite cartoon ducks of all time

Who doesn’t like ducks? It’s the time of year here in New Zealand when the ducks roam the footpaths, with little baby ducks trailing after them. It reminds me of how versatile the plucky duck is in the world of comics and cartoons. There’s been many a duck star in fiction, but only some of them can be the top ducks. Here’s my 10 favourite fictional ducks! 

1. Daffy Duck – There’s nobody more despicable than Daffy Duck, who woo-hoo’ed and bounced his way through the very best of Looney Tunes cartoons – the perfect counterpoint to sly Bugs Bunny or naive Porky Pig, an unrepentant greedy ball of ego and id who will never quite win, but who will amuse the heck out of us while getting there. The platonic ideal of a cartoon duck, and while there’s been a lot of ducks who quack me up, there’s only one Daffy. 

2. Uncle ScroogeCarl Barks turned Uncle Scrooge into one of the most fascinating characters in comics – a tightwad capitalist with a slight warm streak, a daring adventurer at odds with his own selfishness. Sure, he’s a duck, but Uncle Scrooge is also refreshingly human, and starred in some of the best comics of all time. 

3. Howard The Duck Steve Gerber’s twisty, wordy and satirical comics were a surprise hit in the late ’70s – Howard even ran for President! – but the duck’s name was long marred by the weirdly sloppy 1986 Howard The Duck movie, which missed most of the comic’s subtlety. The movie has its moments (hellooooo, Lea Thompson) but go back to those original comics and you’ll find a dense, philosophical soup of goofy comic book parodies, existential meandering and always, a simmering sense of anger at an unfair world. They are a product of their time but honestly the yearning at the core of Gerber’s writing still resonates strongly today. 

4. Donald Duck – I know, Donald Duck at number four?! But here’s the thing – I just don’t think Donald Duck’s cartoons were anywhere near as good as Daffy’s, and that frickin’ cartoon voice is just annoying. Now, in the comics, Donald Duck is a lot more fun, a short-tempered adventurer whose ego always gets in the way. But… Uncle Scrooge remains an even better character, and as great as Carl Barks’ immortal comics are, they’re ultimately more of an ensemble act that Donald is part of. I do love Donald, don’t get me wrong, but that doesn’t change that there’s a few greater ducks in this here flock. (To avoid a flood of Disney ducks, I’m only listing two here, so sorry, Darkwing Duck, Daisy, Launchpad McQuack, Huey and Dewey and everyone else. Not Louie, though, he sucks.) 

5. Destroyer Duck – Born of outrage, Destroyer Duck was created by Steve Gerber and the legendary Jack Kirby in protest over comics creators’ rights and stomped his way through a half-dozen or so issues published by Eclipse Comics in the early ‘80s. It’s an exceedingly bitter comic book with lots of swipes against the industry and Gerber’s satire and Kirby’s dynamic artwork are an interesting combination. However there’s one big flaw – Jack Kirby, godlike as he was, simply could NOT draw a duck bill to save his life. His Destroyer Duck often looks a little too awkward. 

6. Super Duck – This fella was a weird kind of rip-off of Donald and Daffy published by Archie comics for a surprisingly long time. His appearance changed an awful lot over his career but I first came across him in some old Archie reprint digests. He had this strange off-brand Donald Duck look with an insanely big head and “cockeyed” expression that made him look perpetually deranged. Oh, and he often wore lederhosen. But his adventures were pretty funny, for a B-level runner-up kind of waterfowl.

7. Dirty Duck – This nasty fellow was a creation of the great underground comics artist Bobby London of Air Pirates and Popeye fame. Dirty Duck cartoons are scrawly, foul-mouthed countercultural fun in a style that’s heavily influenced by George Herriman’s Krazy Kat cartoons and very much a product of the groovy, acerbic ’70s. Unfortunately they’re hard to find these days other than some scraps online, although London has been promising a collection of the classic strips for some time. I’m down for it, whenever it happens.

8. Duckman – And what about those adult ducks? Jason Alexander voiced Duckman as a kind of rude and crude mallard version of George Costanza filled with outrage and self-loathing in this long-running adult cartoon, which boasted an edgy alt-duck design I’ve always liked. The cartoon was hit or miss for me, but I do like Duckman as a character. 

9. Dippy Duck – Yet another dimwitted cartoon duck, but this one boasts the unique pedigree of being created by none other than Stan Lee and the extraordinarily versatile artist Joe Maneely just before Marvel Comics became a thing and Maneely died tragically young. I rather like how this scruffy, silly duck DOESN’T represent the 1000th ripoff of Donald’s design and the unique look old Dippy has. Only one issue was ever published, though. 

10. Buck Duck – Oh, we’re in the dregs now. Yeah, this guy kind of sucks, OK? Buck Duck can stand for the flood of generic cartoon ducks that swamped kids’ comics back in the ‘40s and ‘50s, all rote rip-offs hoping to be the next Donald – your Dizzy Duck, Dopey Duck, Lucky Duck, the off-puttingly creepy Baby Huey and all the other wild amuck ducks out there. Not every duck can be a dynamo. But that’s cool – there’s more than enough great ducks for everybody.

Swamp Thing: The forgotten comic book movie franchise

As part of my annual Halloween month monster movie marathon, I went back to the swamp. Swamp Thing, that is, who starred in two almost forgotten comic book movies that oozed their way through the ‘80s. Nobody would ever call them timeless classics, but I’m weirdly fond of them. 

Swamp Thing and Return Of The Swamp Thing came in that kind of interregnum in superhero movies through much of the ‘80s, in the period between the last good Christopher Reeve Superman movie Superman II in 1981 and the Tim Burton Batman-palooza of 1989. In that grim limbo we comics geeks made do, dimly, with unsatisfying stuff like Howard The Duck, Supergirl and Sheena: Queen Of The Jungle. 

Neither Swamp Thing movie is really great, but there’s something about them I’ve always found cheesily enjoyable, from their campy humour to their amiably low-fi practical effects. Now, Swamp Thing has starred in some of the greatest and most out-there comics of all time, and the basic muck-monster idea has exploded into existential horror, cosmic wonder, time travel, LSD-tinted romance and much more. But on screen, there’s still something loveable about just having a guy in a rubber suit wandering around the swamps. 

There was an attempt to make 1982’s Swamp Thing the next Superman, with adverts on the back of every comic and awesome poster art. The movie closely follows the comic plotline about a scientist, Alec Holland, (the great Ray Wise, who I kinda wish had been allowed to suit up as Swamp Thing himself) whose groundbreaking research is targeted by thieves. In one of those only-in-comics accidents Holland is set on fire, doused in his mysterious chemical formulas and thrown into a swamp, where he re-emerges as a half-man, half-man muck monster. With the aid of another researcher (Adrienne Barbeau), the Swamp Thing (played by Dick Durock) seeks revenge on Anton Arcane, the evil mad scientist behind all his troubles (Louis Jourdan). 

Swamp Thing is a breezy monster mash of a movie, with a costume where the seams are clearly visible and the steamy swamp setting is one of the film’s biggest assets. Swamp Thing is a monster, but a good guy, and in the end he gets into a classic monster-movie throwdown wrestling match with Arcane, who inexplicably ends up turned into this wild bug-eyed shrew/rat man hybrid when he overdoses on Holland’s formula. It’s a so-bad-it’s-good moment.

Maybe it’s because it was one of the first real “horror” type movies I saw, but I still love Swamp Thing, flaws and rubber costumes and all. Barbeau is a great steely kick-ass heroine, Jourdan is smoothly menacing and Dick Durock gives Swampy a melancholy charm. It’s a movie that just gets to the point, pure popcorn cinema with a dash of sadness over poor Alec Holland’s fate.

The sequel Return Of The Swamp Thing pretty much gives up at being serious at all. It starts off, weirdly, with a credits montage that features lots of glorious art from Alan Moore’s legendary 1980s Saga of The Swamp Thing comics. As these images by Steve Bissette and John Totleben pass across the screen you think whoa, is this movie going to boldly reinvent the whole idea of a swamp monster hero like Moore’s comics did?

But nope, it’s a tease. Return Of The Swamp Thing is a far campier and sillier sequel that feels like it came straight from a USA Up All Night! marathon. It opened up, very briefly, in theatres a month or so before Batman in summer 1989, and it’s a plucky last gasp of the slapdash amateurism most superhero movies had until Tim Burton came along. 

This time, Swamp Thing has a much cooler leafy costume that apes the looks of the Alan Moore comics, but that and an eerie scene where Swampy slithers out of a bathtub drain and puts himself back together are about all that this one has in common with the Moore stuff. 

In one of the weirdest castings of all time, Heather Locklear plays a hilariously broad valley-girl version of the comics’ goth girl love interest Abby Arcane, while poor old Louis Jourdan looks half-dead in his sleepy return as Anton Arcane, rather inexplicably no longer a shrew-man. The henchmen are ridiculous action movie parodies and the movie features two of the most obnoxious child actors you’ll ever see and a far more talkative Swamp Thing who feels like some chill surfer dude rather than the rumbly monster of the first movie. (Seeing Swamp Thing laugh like a businessman at a cocktail party is one of the most off-model moments of the film.) It’s a ramshackle, small-scale story that basically seems to consist of Arcane doing more goofy evil science stuff, and Swamp Thing defeating the rather physically unimpressive bad guy by… throwing a chair at him. We don’t even get a return of the bizarre shrew-man costume. 

…And yet, I don’t know. Perhaps it’s just my love for Swamp Thing as a character and the low-stakes vibe of these movies, but it’s far more entertaining than the plodding, overly serious and dull attempt to bring Swamp Thing back in a very short-lived TV series a couple years back. Word is James Gunn wants to do a new Swamp Thing movie as part of his DC universe empire. I know these days everything is done with CGI and motion-capture but I still kind of hope that if they do a new flick, we still get a guy in a somewhat sloppy rubbery costume stomping about in the muck.

When it comes to Swamp Thing on film, the dirtier, the better. 

At long last, I’ve got my ROM action figure

It took me 46 years, but I finally got my ROM toy. 

As young fanboys turn into old geeks, we often fantasise about the childhood toys we once had, or the ones we never had at all. 

I’ve written before about how addicting action figures could be and how, despite being a bit more flush of cash than I was when I was 11, I try to be a little more restrained these days. I’ll still buy one here or there, but they have to be special. 

Like ROM. 

Growing up in the late 1970s I was a vagabond child, and spent much of my eighth year travelling in a campervan in Europe with my family. I’d see comic book ads for things like Micronauts or Shogun Warriors or those new-fangled Star Wars action figures but I sure as heck wasn’t going to find them in Luxembourg or wherever the heck we were that week.

We couldn’t get a lot. One toy my parents got me somewhere in Europe which sounded cool was the Amazing Energized Spider-Man (TM) with web-climbing action, who rather lamely turned out to be an utterly immobile statue of Spidey with a perpetually raised left arm, who would get hoisted up by his little energized web winch thing. It wasn’t terrible, but there wasn’t a lot you could do with a Spider-Man toy who always looked like he was hailing the cross-town bus. 

But one enticing toy I kept seeing in the American comic books I foraged from military base PXs in that distant world of 1979 was ROM. The ads blared, “ROM HAS COME … EVIL IS ON THE RUN!”

The ad boasted of “the greatest of all spaceknights”, who was premiering in a cunning case of cross-synergy with an electronic action toy by Parker Brothers and a new Marvel comic book series. Who was ROM? Heck if I knew, but I wanted to know. 

Of course, I eventually picked up those ROM comic books, which are still a favourite of mine. Over a 75-issue run well into the ‘80s, ROM’s surprisingly good comic lasted a lot longer than the toy ever did, thanks to the energetic corny delights of Bill Mantlo’s writing and Sal Buscema’s reliably expressive artwork.

Over several years Mantlo spun a story of ROM, who sacrificed his humanity to battle the evil Dire Wraiths. It was never revolutionary comics but it was always good fun, and unlike so many comic book series it actually had an ending, which I really appreciated. 

I loved those ROM comics, but I was never able to find myself a vintage ROM Parker Brothers toy. They kind of flopped and you never saw them at yard sales or swap meets and there wasn’t an internet to search then. These days, you could drop a few hundred bucks for one on eBay, but I’m not that dedicated to reliving my childhood fantasies of having all the cool toys. 

But then the other day, I saw a new Marvel Legends ROM action figure for a decent price online – sure, it wasn’t the 13-inch tall “electronic action toy” of yore but it was pretty darned shiny with all ROM’s fancy accessories and that glam silver iconic spaceknight sure did look appealing. (And to be totally honest, it’s a much better looking action figure than the somewhat awkward 1979 toy.)

So I bought my ROM.

And gosh darn it, he is still pretty cool, I think. 

Maybe next I can find a cheaper modern version of those super cool 24-inch tall Shogun Warriors toys that the kid down the road had. After all, a spaceknight’s work is never done. 

Always looking for that good line

Art by Darwyn Cooke

You can’t beat a good line. 

One thing I’ve grown to appreciate more and more these last, lo, 40+ years of my comic book obsessions, is the elegance of a good line of artwork.

I’ve watched comics go through phases from the powerful dynamism of John Byrne or Neal Adams to the over-etched details of the Image Comics house style to today’s computer-augmented slick comics art style. Some I like, some I don’t. (I can rarely pick up a Marvel Comic from the mid-1990s without an involuntary shudder at the sub-Liefeldian scratchiness of it all.)

Harvey Kurtzman

But a good line – well, that’s timeless. 

In my own feeble comic book scribblings it’s taken me a long time to learn that less can mean more – like many, back in the 1990s I quickly became enamoured of the Image comics “lots and lots of lines” school of art for a while there, and while I love the artists who can do amazing intricate detail – I’m thinking of Barry Windsor-Smith here, or the remarkable Gerhard’s impossibly grandiose cross-hatched background work on Dave Sim’s Cerebus – I also can now see the beauty in a single few flowing and infinite lines.

It took me a while to realise you don’t need to fill every millimetre of a panel with artwork. 

Will Eisner

I favour a little minimalism now, whether it’s old or new – the retro cool of Darwyn Cooke, the masterful hand of Will Eisner, Jeff Smith’s dynamic humour in Bone, the cool and elegant indie hipness of Daniel Clowes or Adrian Tomine, the chunky power of Harvey Kurtzman war comics, Frank Miller’s noir slashing brutalism in Sin City (before his artwork got too abstract for its own good), the gorgeous lines swished together with a lot of chiaroscuro shadows in Sean Phillips’ latest excellent crime thriller joint with Ed Brubaker, The Knives

There’s something to be said in just considering the lines in artwork, the way a skilled artist can fluidly widen or shrink his line with a dash of the brush, or sketch out a world of emotion in a few quick strokes. I like to sometimes just marvel at the arc and curve of a good line, and the talent involved in making it bend just so.

Sean Phillips
Jeff Smith
Adrian Tomine
Daniel Clowes

And oddly, perhaps in my kind of second (or third) childhood, I’ve become a big fan of “kiddie comics” the last few years and seeing with a new eye the astounding talent that you find in Carl Barks, John Stanley’s Little Lulu, Al Wiseman‘s Dennis the Menace, even Hot Stuff and Richie Rich. 

And heck, Archie comics, which have always been looked down a bit by comics snobs, have some of the crispest linework and designs in the business, especially when they were drafted by dazzling Dan DeCarlo. I grabbed a handsome art book of his Archie and other work recently and can pore over it endlessly, admiring all those beautiful, beautiful lines. There’s so much a brush can do, eh?

Dan DeCarlo
Dan DeCarlo
Dan DeCarlo
Ernie Colon – I think

Comic art can take a million different forms and that’s cool – I can still handle a Jim Lee Batman drawing with all those fiddly little lines delineated for every muscle in Bruce Wayne’s face, but sometimes, you just want to soak up a good, bold line. 

Sean Phillips

John Byrne’s Alpha Flight: Anything can happen

In his white-hot comics run through the 1970s into the 1990s, John Byrne was always one of my favourite writer/artists – his bold dynamic style felt to me like the platonic ideal of what good old-fashioned superhero comics could be. And I’ve got a special place in my heart for his run on Alpha Flight, a Canadian superhero team who debuted fighting fellow Canadian Wolverine in an issue of X-Men and were spun off by Canadian-raised Byrne into their own book. 

I loved Byrne’s classic takes on Fantastic Four, Superman, X-Men and the like, but there was a rather raw edge to his Alpha Flight run that holds up well. Byrne fielded an oddball group of Canadian stereotypes, with Captain America fill-in Guardian, hulking Sasquatch, French-Canadian twins Aurora and Northstar, Native American Shaman and wilderness spirit Snowbird, the dwarf Puck and aquatic Marrina. 

Alpha Flight was a curious book about a team that wasn’t really ever a team. Marvel’s The Defenders tagged itself as the “non-team,” but for most of Byrne’s run, the entire team of Alpha Flight was rarely assembled together, and the book focused on a series of solo tales or small pairings of team members. It felt a bit exotic to me with its name-drops for Winnipeg and Quebec and glimpses of a culture alien to this small-town California kid. 

Canada was an unusual setting for superhero stories, and Alpha Flight was a superhero series that seemed unpredictable and energetic. It was no Watchmen or Dark Knight, of course, it didn’t deconstruct the medium – but it stood out on the comic racks to me in 1983 when it premiered. Byrne himself doesn’t think much of his Alpha Flight run and calls the characters two-dimensional, but I think he cuts himself short. 

(SPOILERS for 40-year-old comic books follow)

Because Alpha Flight were hardly top-tier characters, there was a real sense that anything could happen during Byrne’s run. The most notable was the still-shocking death of team leader Guardian in #12, which came as an accidental tragedy – Guardian’s damaged battle suit explodes when he’s distracted at a critical moment by his wife Heather Hudson. It was cruel and sudden, no heroic death but just one of those terrible things that sometimes happen. 

In the pre-internet age where nothing was spoiled, Alpha Flight #12 was stunning, and left teenage comic reader Nik feeling like the world was suddenly a far more shaky place. If you could kill off the leader of a superhero team, was anyone safe?

Byrne’s run constantly rocked the boat on the idea of a “Canadian Avengers” team. In the very first issue the team has been defunded by the Canadian government and broken up, and while they briefly reunite, in the first two dozen or so issues of Alpha Flight there’s only a few times all the members are together at once. In the second issue, the sprite-like aquatic member Marrina turns out to be an alien invader and nearly kills Puck. A few issues later, the sibling team of Northstar and Aurora have a brutal feud and break up. The burly Sasquatch loses control of himself constantly. There’s always a sense in Alpha Flight that everything is about to fall apart. Is there such a concept as an “anti-team” superhero comic? 

John Byrne’s work has often had a bit of a dark side and it is fully unleashed in some storylines that felt very brutal at the time – the villainous Master recounts being tortured and dissected alive by alien machines for thousands of years, the creepy Gilded Lily is basically a dessicated corpse kept alive by machines and sorcery, Sasquatch’s battle with Super-Skrull leaves a group of innocent scientists brutally murdered. Aurora battles a multiple-personality disorder, Puck is wracked with chronic pain and most of the team don’t seem to actually like each other that much. It feels like Alpha Flight rarely save anybody and it’s a real surprise late in Byrne’s run when the team battles a run-of-the-mill hostage-taking supervillain for the first time rather than malicious gods and murderous aliens. 

Byrne has a long history of leaving series abruptly, sometimes in mid-storyline, but his Alpha Flight feels more or less complete. It did end in a cliffhanger handed off to new writer Bill Mantlo after #28, but that was intentional. 

Byrne’s work kind of peaked by the late 1980s and hasn’t really felt as fresh for a long time. Alpha Flight carried on for a good hundred issues after Byrne left and I periodically checked in, but the book was really never very good again. The non-team was quickly turned into yet another standard superhero team, Wolverine kept showing up, and the inspiringly “normal” Heather Hudson immediately became a superhero wearing her dead husband’s costume. (The worst was Bill Mantlo turning Puck from a fascinating dwarf character into the subject of some inane ancient curse that made him a dwarf, although the gay character Northstar’s legendarily ham-fisted coming out story with some of the worst most 1990s comic art ever is a close second.)

They even brought Guardian back to life a couple of times, negating the stunning power of Alpha Flight #12. So it goes. 

I guess Alpha Flight are pretty much C-list Marvel characters these days and I couldn’t even tell you who’s dead or alive or resurrected or whatever. They haven’t shown up in the MCU yet and nobody is rocking Sasquatch T-shirts (although really, they should). But for a couple dozen issues before Byrne wandered off, they felt like one of the more exciting books in Marvel Comics – where anyone could die at any time, and where the bonds of the team itself were constantly breaking apart. In their chaos the comic felt weirdly alive. Not bad for a bunch of Canadians, eh?

Look out world, it’s Amoeba Adventures #36!

Hello, friends! The brand new issue of Amoeba Adventures is now here as a FREE PDF download just for you! Amoeba Adventures #36: ‘Evolution’ is the second part of “The Crane Flies High” three-part story that promises to change everything for Prometheus and pals.

It’s just the latest chapter in this small-press comic I’ve somehow been putting out on and off for 35 years!

You can download it completely free right here at the link below!

AMOEBA ADVENTURES #36 [PDF]

Want the limited print edition? They’re a mere US$7.50 to ship anywhere in the world from New Zealand by sending cash to me via PayPal at dirgas@gmail.com. Print copies of Amoeba Adventures #27 and 31-33 are available for $5 each and if you missed an issue, #34 and #35 are $5 each if you order the new issue as well! 

Plus, check out my books on Amazon! Now available are three books by yours truly:

CLIPPINGS: COLLECTED JOURNALISM 1994-2024 is a heaping compendium of the best of my essays, reporting, criticism and memoirs from my so-called career, gathering up material from Mississippi to Oregon to New York to New Zealand. It’s as close to an autobiography as I’ll probably ever write and is all yours as a thick paperback or a groovy e-book! 

THE BEST OF AMOEBA ADVENTURES gathers up the best of long out-of-print 1990s Amoeba stories by me with additional art by Max Ink are collected along with bonus rarities and more, including guest pin-ups by Dave Sim, Sergio Aragones, Matt Feazell and Stan Sakai! Collecting material from Amoeba Adventures #1, 4, 5, 8, 9, 11-13, 16, 17, 21, 22, 27, Prometheus The Protoplasm #4, Prometheus: Silent Storm; Prometheus Saves The Earth and Amoeba Adventures Fifth Anniversary Special, in a hefty 350-page book available in paperback or hardcover! 

AMOEBA ADVENTURES: THE WARMTH OF THE SUN gathers up the first six all-new issues of Amoeba Adventures beginning in 2020! We pick up Prometheus and friends in their first new tales in years to find them dealing with detective mysteries, deadly former foes, impending parenthood and occasional nights at the disco. Oh, and coffee. There’s always coffee. Collecting Amoeba Adventures #28-33.

And if you haven’t please like the Amoeba Adventures by Nik Dirga page on Facebook where, if the algorithm permits, I’ll put updates on future comics, links to my non-comics journalism work and more!

As always, thanks for reading!

West is best: Let’s hear it for the West Coast Avengers 

Once upon a time, when I was a young card-carrying Official Handbook Of The Marvel Universe-reading fanboy, I could’ve told you every single superhero who had been a member of the Avengers.

These days, pretty much every Marvel character other than Aunt May has been an Avenger (and she might’ve been, for all I know) and there’s been regular Avengers, Secret Avengers, Space Avengers, Young Avengers, X-Men Avengers and oh, so many more.

But 40 years ago, the very first Avengers spin-off team took off in their own ongoing title. The West Coast Avengers debuted in 1984 in a miniseries, and in mid-1985 their own 102-issue run began. 

And man, I was a West Coast Avengers fanboy from the start. The idea of spin-offs of a superhero team was a novelty then, and best of all, these Avengers lived in California. Hey, I lived in California, too! It’s a common complaint that 95% of DC and Marvel superheroes seem to live in New York or elsewhere on America’s East Coast. West Coast Avengers was a rarity – a reminder that the rest of the country existed. Sure, it was set in a laid-back Hollywood version of the Marvel Universe, but it still was somewhere I’d actually been. 

There’s something about the West Coast Avengers that has lured a cultish fandom ever since – and I like to think it’s because it was almost always a team of underdogs, of B-listers and troubled superfolk who had something to prove. It’s a lot harder to be underdogs when Captain America and Thor are running around like on the main Avengers team.

The team was originally led by charming mook Hawkeye and his new bride Mockingbird, self-doubting hero Wonder Man, twitchy cat-woman Tigra and Iron Man at his most disheveled. Later on, more flawed heroes joined up – former Ant-Man Hank Pym, desperately needing redemption; arrogant Captain America substitute the USAgent, and the poster child for superhero mental issues, Moon Knight

Hawkeye, to me, is one of the main disappointments of the Marvel Cinematic Universe. The comics character has always been a bit of a ratbag, arguing with Captain America, getting into punch-ups with teammates and always pushing back against authority. Nothing against Jeremy Renner, who did what he could, but reimagining him as a kind of stoic secret agent married with children took away Hawkeye’s bratty appeal. Part of the novelty of West Coast Avengers was finding this character – who literally spent years telling others how to run the Avengers – put in a position of power for the first time. Hawkeye was a loveable jerk, and his struggles in the top job gave West Coast Avengers an edge the more polished main Avengers team lacked. 

Superheroes had been arguing and had their issues for a while – that was Marvel’s whole point of difference, really – but the struggles of the West Coast Avengers still stood out. You had Tigra battling with her feline side, Iron Man being filled in for by future War Machine James Rhodes due to Tony Stark’s alcoholism, or Wonder Man’s endless fear of death. (Don’t worry – Wonder Man’s been killed several times since. It’s really the main thing he’s remembered for.) 

WCA was written in the early years by Steve Engelhart, a veteran Avengers writer who could sometimes be workmanlike, but had a nice eye for character and soap opera melodrama. Dialogue was sometimes cringe, but that kind of fit in with this team of second-chancers. And for ‘80s mainstream comics, Englehart pushed at boundaries, tackling Hank Pym’s attempted suicide, or in a particularly raw storyline, Mockingbird being sexually assaulted. The execution could be awkward, viewed 40 years on, but the heart was there. 

The two best eras of West Coast Avengers were #17-24’s “Lost In Space-Time,” a sprawling classic time-travel epic that split the team all through Marvel history and had an unpredictable novelty to it all, and John Byrne’s shortened stint as writer/artist from #42-57. 

After the time-travel epic, the title began to fall into aimlessness, and then superstar Byrne suddenly came along and amped up the excitement. Byrne was a bulldozer – he tore apart the Vision and Scarlet Witch’s amiable marriage and it’s never actually been the same since, and he abruptly left the book in the middle of a storyline (also one of Byrne’s bulldozer skills). But for a year or so there he made West Coast Avengers stylishly cool and energetic, with his dynamic, chunky art the best the series ever had. 

After Byrne left with #57, it was a long slow slide down for West Coast Avengers. Changing the title around #50 to the more generic Avengers West Coast was a sign. There were some terrible fill-in issues, including one issue which killed off several characters only to go with the hokey “it was all a dream” ending, which I still remember as one of the worst comics I ever read. Journeyman Roy Thomas took over writing and there were a few good moments, but bores like Spider-Woman (the second, painfully bland one) and Living Lightning added little to the team, all those 1990s endless crossovers started seeping in, and some diabolical 1990s Image-style artwork erased any attempt for the book to actually look like it was set in California.

West Coast Avengers died at #102, long after I stopped reading it regularly, and there was a brief oh-so-‘90s “extreme” attempt to keep some of the group going called Force Works that is just plain awful. There’s been a couple of brief revivals of the book in years since that never understand its fundamental appeal or are too gimmicky. 

But for a while there, the West Coast Avengers were good comics fun. I’d never say it was another Watchmen or anything, but it took the age-old dream of going to California to reinvent yourself and gave us a bunch of second-tier superheroes grooving away under that endless sunshine.

They may not have been the best Avengers, but they were my Avengers. 

Movie review: Superman 2025 soars

There’s an impending natural disaster. There’s two countries going to war. There’s a rich, arrogant billionaire tech bro who wants to rule the world. This sounds like a job for Superman!

Director James Gunn’s new reboot of Superman brings some much-needed compassion and good humour back to the Kryptonian superhero after director Zach Snyder’s overly grim approach to the character in The Man Of Steel and Batman V Superman

Forget the same Super-origins we’ve all already seen before – baby rocketed away from dying planet, growing up on a farm in the Kansas wheat fields, yadda yadda – Gunn drops us immediately into the middle of the action with a story that starts at full tilt and rarely lets up for two hours. This colourful, pleasantly weird epic is just unpredictable and refreshing enough to stand out from the sea of superhero content. 

Oh, and there’s a dog – a very good boy by the name of Krypto who very nearly steals the movie right from under Superman’s cape. 

It’s a tangled plot that starts out with the aftermath of Superman (David Corenswet) attempting to stop a war and spins into a broader tale of whether this alien immigrant from another world can truly be trusted. On-and-off girlfriend Lois Lane (a fierce and funny Rachel Brosnahan) is trying to figure out their relationship, while scheming Lex Luthor (a terrific scowling Nicholas Hoult) has gathered some bad guys and sets in motion a plan that aims to defeat Superman once and for all. 

Gunn had already made a splash on the comics movie scene with his quirky Guardians Of The Galaxy trilogy for Marvel and his giddily gory and over-the-top The Suicide Squad. He impressed DC Comics so much they hired him to shepherd their whole rebooted universe of screen projects, in a course correction after movies like Justice League and The Flash underperformed. 

The 2025 Superman is a comic book movie that embraces a fundamentally goodhearted view of the world, no matter how many terrible things happen, and understands what makes Superman work. Corenswet makes a sturdy, likeable Superman, whose fundamental guiding principle is helping others. He’s all about the art of being kind, while Luthor’s preening ego only cares about envy, power and control. 

Gunn channels some of the charming energy of Christopher Reeve’s seminal 1970s and ‘80s Superman films, especially with repeated riffs on that iconic John Williams theme music – still the best superhero movie score of all time. He’s not afraid to get goofy, and embrace the colourful eccentricity of the original comic books. 

Fans who think comic movies should always be super-serious and “realistic” may be turned off by Superman, but a plot that features robot sidekicks, shapeshifting element men and shimmering cosmic scenery feels truer to the wild world of the original Superman comics. A few years ago having that super-dog Krypto in a movie would’ve been seen as campy. These days, it feels like a welcome relief. Why can’t a dog be a superhero, anyway? 

Superman sets up yet another cinematic universe, but there’s a deft touch to the way Gunn introduces a pile of other characters from ratbag Green Lantern Guy Gardner (a hilarious Nathan Fillion) to steely Mr Terrific. By avoiding the well-worn origin stories here this universe feels a bit more lived in. Comics fanboys will be delighted to see even characters like reporter Jimmy Olsen (a fun Skyler Gisondo) get a moment to shine.  

Still, Superman is, intentionally, rather overstuffed. Sometimes Gunn threatens to lose control of the narrative, and a few characters get short shrift – I would’ve loved to see a little more depth to Corenswet’s Clark Kent or some of his Daily Planet co-workers. Yet most of the dangling pieces come together nicely in an action-packed conclusion that features plenty of city-smashing chaos without the nihilistic undertones to it all that 2013’s Man Of Steel had. 

Most importantly, the “man” in Superman is key here. Too many Superman movies starting with 2006’s misfire Superman Returns have focused on the melancholy godlike figure soaring above it all, forever apart from the rest of us. Corenswet’s relaxed, genial Superman bleeds a lot and makes mistakes, while never losing his cheery optimism for long. 

This is the first Superman movie since 1981’s Superman II I haven’t felt a vague sense of disappointment with over compromises or inept plot decisions.

Of course, the usual outrage merchants online are already banging on about how Superman has apparently gone “woke,” as if he hasn’t been fighting bullies and haters for the past 80-plus years. Sincerity is a much better superpower than cynicism, isn’t it? 

For a while, Superman’s reputation has suffered in comparison to edgy heroes like Wolverine, Deadpool or Batman. Is Superman still cool? Sure, he may be a little corny, a little idealistic, but he also refuses to back down and hangs out with an awesome dog. 

I know which hero I’d rather have in the real world any day of the week. 

*This review appears in a slightly different form over at my day job at Radio New Zealand!

Meanwhile, elsewhere on the internet…

Golly, but I’ve been busy writing everywhere but this blog lately.

I’ve been doing a lot more assorted fact-checking and explaining work for cash money so it’s time for another roundup of stuff what I wrote:

Just in time for the hopefully good new movie opening this week, I did a recap for Radio New Zealand on Superman’s best (and not so best) moments on screen to date and some comics recommendations!

Everything you need to know about Superman before his latest movie

Over at AAP FactCheck, I did a deep dive into the disturbing and increasingly surreal world of bizarre AI slop infesting your social media feeds. The “conjoined twins celebrity scam” posts are the ones that finally broke my brain for good, I reckon:

Junk accounts serve up fantasy tennis tales

For RNZ, I’ve also done a few long explainer pieces lately:

Did you know US Customs can legally search your phone? Here’s what you need to know about it

And finally pivoting back again to the murky world of AI and how it’s slowly eroding all that is fair and decent on social media, here’s another explainer:

How to tell if an image or video has been created by AI – and if we still can

Featuring my very own test AI-generated slop image that I was particularly proud of:

Don’t always believe your eyes, is the moral of the story.

Unless it’s something on this website, which in that case is totally 100 percent legit and doesn’t need factchecking.

Now if you’ll excuse me, I need to go and assist in the emergency conjoined twin surgery for my good friend, celebrity Taylor Swift.